The environment was similar to the first Serious Games Summit, D.C., a mixture of confusion and wonder. Those inexperienced with 3D social environments like Second Life struggled to learn about the potential in virtual worlds while others heralded its future impact, noting that the millennium generation had effortlessly transitioned into digital avatars.
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Call for Research Projects
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The IGDA's Global Game Jam 2010 opens the Call for Research Projects
(http://globalgamejam.org)
Call for Research Projects
In the framework of the Global G...
2 years ago

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